Still from Blind Eye showing a tunnel overlooking the blue cloudy sky.

Blind Eye

How do we explore the depths within?


Design & Animation: Tomas Giuseppe Petruccello

Sound Design: Tomas Giuseppe Petruccello

Tools used: Toon Boom Harmony, Adobe Photoshop, Adobe After Effects, Blender

“Blind Eye” is a personal project born from a verse I wrote: “Eyes that seek the distant view, blind to the depths within.” The concept plays with the idea of outward focus versus inner blindness, conveyed through a continuous visual loop.

I developed the concept, animation, and sound design for this project. To enhance the visual depth, I combined 2D animation with 3D elements created in Blender, adding layers to the narrative and further emphasizing the theme of introspection.

The most challenging part was seamlessly blending 2D and 3D media. To overcome this, I focused on fine-tuning the virtual camera settings, adjusting the focal length and aperture to compress the image without altering the 3D elements. This approach allowed the two media to harmonize visually, maintaining depth and perspective while ensuring a cohesive overall aesthetic.